Mercurial > hg > ucis.core
view Util/AsyncResultBase.cs @ 36:c4a5dbe62513
USBLib: small fix in WinUSB backend bounds checking
author | Ivo Smits <Ivo@UCIS.nl> |
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date | Sun, 21 Apr 2013 18:32:43 +0200 |
parents | a6faa87767bb |
children | 327be9216006 |
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???using System; using System.Threading; using SysThreadPool = System.Threading.ThreadPool; namespace UCIS.Util { public abstract class AsyncResultBase : IAsyncResult { [ThreadStatic] static Boolean ThreadInCallback = false; ManualResetEvent WaitEvent = null; AsyncCallback Callback = null; public object AsyncState { get; private set; } public bool CompletedSynchronously { get; private set; } public bool IsCompleted { get; private set; } public Exception Error { get; private set; } public WaitHandle AsyncWaitHandle { get { lock (this) { if (WaitEvent == null) WaitEvent = new ManualResetEvent(IsCompleted); return WaitEvent; } } } public AsyncResultBase(AsyncCallback callback, Object state) { this.Callback = callback; this.AsyncState = state; } private void CallCallback(Object state) { if (Callback != null) Callback(this); } protected void SetCompleted(Boolean synchronously, Exception error) { this.CompletedSynchronously = synchronously; this.Error = error; lock (this) { IsCompleted = true; if (WaitEvent != null) WaitEvent.Set(); } if (Callback != null) { if (synchronously && !ThreadInCallback) { try { ThreadInCallback = true; Callback(this); } finally { ThreadInCallback = false; } } else { SysThreadPool.QueueUserWorkItem(CallCallback); } } } protected void ThrowError() { if (Error != null) throw Error; } } }