view Util/AsyncResultBase.cs @ 36:c4a5dbe62513

USBLib: small fix in WinUSB backend bounds checking
author Ivo Smits <Ivo@UCIS.nl>
date Sun, 21 Apr 2013 18:32:43 +0200
parents a6faa87767bb
children 327be9216006
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line source

???using System;
using System.Threading;
using SysThreadPool = System.Threading.ThreadPool;

namespace UCIS.Util {
	public abstract class AsyncResultBase : IAsyncResult {
		[ThreadStatic]
		static Boolean ThreadInCallback = false;
		ManualResetEvent WaitEvent = null;
		AsyncCallback Callback = null;
		public object AsyncState { get; private set; }
		public bool CompletedSynchronously { get; private set; }
		public bool IsCompleted { get; private set; }
		public Exception Error { get; private set; }
		public WaitHandle AsyncWaitHandle {
			get {
				lock (this) {
					if (WaitEvent == null) WaitEvent = new ManualResetEvent(IsCompleted);
					return WaitEvent;
				}
			}
		}

		public AsyncResultBase(AsyncCallback callback, Object state) {
			this.Callback = callback;
			this.AsyncState = state;
		}

		private void CallCallback(Object state) {
			if (Callback != null) Callback(this);
		}

		protected void SetCompleted(Boolean synchronously, Exception error) {
			this.CompletedSynchronously = synchronously;
			this.Error = error;
			lock (this) {
				IsCompleted = true;
				if (WaitEvent != null) WaitEvent.Set();
			}
			if (Callback != null) {
				if (synchronously && !ThreadInCallback) {
					try {
						ThreadInCallback = true;
						Callback(this);
					} finally {
						ThreadInCallback = false;
					}
				} else {
					SysThreadPool.QueueUserWorkItem(CallCallback);
				}
			}
		}

		protected void ThrowError() {
			if (Error != null) throw Error;
		}
	}
}